Cauldron VTT


As a Dungeon Master, you can create multiple campaigns. They are easy accessible for your players. Users create their own character with a few clicks. Besides a character token image, only the name and a few parameters required for battle calculations are needed.
Cauldron has a clear interface. Since it's full web based, all they need is a browser. A right mouse click on a token gives a menu with multiple options to interact with it.
An easy-to-use combat system that uses the Dungeons & Dragons 5th edition rules allows the players and Dungeon Master to fully focus on the game itself. You can easily add enemies to the combat list, roll for initiative and show who has the first turn. You can tell who's next, add new opponents or remove opponents or players from the combat via a single command. Right-clicking a token shows a menu, which holds options for damage, healing and all that is needed for the combat.
A sidebar shows messages and a command bar at the bottom allows users to enter several commands to control objects, the battle or the game. It can also be used to send messages to all players or to send a secret message to a single player. Cauldron contains a journal which players can use to write down notes, which are shared between all players.
Besides all the tokens, Cauldron also allows to create visual effects on the map on the fly, like fire, poison gas, smoke or magic portals.
While creating a map, the Dungeon Master can hide objects within tokens, ready for the players to be found.
You can create your own token library in Cauldron. This allows you to easily and quickly fill your maps with monsters and objects, by simply dragging them from your library onto your map.
A map can contain walls, doors and windows. You can use this to limit where players can walk or what they can see.

Cauldron has an easy to use fog of war system. It has two modus. A day mode, in which players can see until a wall or closed door blocks sight and a night mode, in which the player's sight is also limited to how far that character can see (night vision). In night mode, you can use lights to illuminate areas on the map.

You can place zones on a map, which can be used to mark an area, for example for a spell effect. You can also use a non-transparent zone to cover an area. You can attach a script to a zone, which is triggered when a player enters a zone, moves inside a zone or leaves a zone. This script can perform simple tasks, to make the life of a Dungeon Master a bit easier.